Some days later, while traveling during the day, some raised voices catch your attention. You make your way out to the center of the group to find Alexander arguing with old man Ephraim, something about money. Guards from each wagon look on nervously. *set time (time + (2-(speed/5))) *label before *choice #Side with Alexander. *set Dedication %+10 *if Leadership > 70 "We have a long road ahead of us, and no time to fight over petty things. Give Alexander what you have taken and let us move on." Ephraim, grumbling, agrees to pay him back. Alexander is surprised and perhaps somewhat grateful for your actions. "You may be useful," he says to you after the others have left. *set alexander %+30 *set ephraim %-10 *goto after *elseif Leadership > 40 "I don't care about your arguments. Repay Alexander so that we can keep moving." Ephraim scowls at you, but acquiesces. Alexander is surprised by your assistance, and nods at you in thanks. *set alexander %+10 *set ephraim %-25 *goto after *else Ephraim flatly refuses to make things right between he and Alexander, saying he won the money fairly. *page_break Alexander suddenly draws a dagger and jumps at Ephraim! Guards from both sides quickly rush to break up the fight, but both men look a little scuffed up. Ephraim swears revenge. *set ephraim %-40 *goto after #Side with Ephraim. *set Dedication %+10 He looks at you, exasperated. "I don't understand him!" he says, throwing up his hands. "I won fairly!" *if Leadership > 70 "I don't know the details; I wasn't watching your game. But we have a long way to go before our journey is over. I would like to reach home before the height of summer. Alexander, will you put this issue aside in the name of peace between travellers?" His eyes burn with anger, but he says nothing and walks away. Ephraim thanks you for your help. *set ephraim %+30 *set alexander %-10 *goto after *elseif Leadership > 40 "I believe you. Alexander, let it go." Alexander vows revenge, but retires to his wagon in peace. Ephraim says, "I'm grateful, ${name}, but I worry about that boy. He's too rash for his own good, or any of us." *set ephraim %+10 *set alexander %-25 *goto after *else Enraged by your intrusion, Alexander lashes out at you with a knife! *set alexander %-40 *set Martial %+5 *page_break *if Martial > 70 You twist out of the way just in time, and guards from both your caravans break up the fight. Alexander storms back to his wagon. Ephraim shakes his head at the whole scene. "That boy is dangerous." *goto after *elseif Martial > 40 He slashes you in the arm, not a threatening wound, but painful. Your guards rush to your defense, and you nearly have a brawl on your hands before Ephraim defuses the situation by agreeing to repay his winnings to Alexander. *set Ephraim %-10 *goto after *else Being caught completely off-guard, you're hit square in the chest! The caravan is several days away from the nearest town, and you don't survive another day's travel. *goto_scene death #Do nothing. Certainly, there's no need for you to get involved. *set leadership %-10 *goto after *hide_reuse #Ask "What happened?" Yoshai speaks beside you -- you hadn't even noticed he was there. "These two were playing a game of chance. Ephraim was about to win, and that's when Alexander accused him of cheating." *goto before *label after *page_break The wagons move on.